feat(onboarding): guided first-run tour with background FFmpeg provisioning

Phase 5 of the 0.1.0 release prep:
- FFmpeg no longer blocks startup (or crashes the app offline): provisioning
  runs in a background thread emitting throttled ffmpeg-progress events,
  with installed/downloading/failed state queryable via get_ffmpeg_status
  and a retry command
- video jobs are invisible to claiming and tier-priority checks until FFmpeg
  is ready, so they wait as pending without failing — and without starving
  image embeddings/tagging (include_videos gating in db.rs)
- 7-step show-don't-tell onboarding wizard: welcome + live FFmpeg progress,
  real first-folder picker, faked animating pipeline bar, placeholder
  gallery tiles, cycling search-syntax demo, views overview, and an AI
  features step with a real opt-in tagger download
- skippable at every point (Escape included), persisted via
  settings/onboarding_completed.txt, re-runnable from Settings > General,
  which also gains an FFmpeg status/retry row
This commit is contained in:
2026-06-12 23:09:05 +01:00
parent 1640e30330
commit 7403f0cfeb
17 changed files with 1139 additions and 30 deletions
+128 -25
View File
@@ -2,9 +2,136 @@ use anyhow::{anyhow, Result};
use ffmpeg_sidecar::download::{auto_download_with_progress, FfmpegDownloadProgressEvent};
use ffmpeg_sidecar::ffprobe::ffprobe_path;
use ffmpeg_sidecar::paths::ffmpeg_path;
use serde::Deserialize;
use serde::{Deserialize, Serialize};
use std::path::{Path, PathBuf};
use std::process::Command;
use std::sync::atomic::{AtomicBool, Ordering};
use std::time::{Duration, Instant};
use tauri::{AppHandle, Emitter};
static FFMPEG_READY: AtomicBool = AtomicBool::new(false);
static FFMPEG_DOWNLOADING: AtomicBool = AtomicBool::new(false);
// Set when a provision attempt fails, so the frontend can distinguish
// "failed before the event listener attached" from "about to start".
static FFMPEG_FAILED: AtomicBool = AtomicBool::new(false);
/// True once both ffmpeg and ffprobe binaries are present on disk. Workers
/// gate video jobs on this so a missing/in-flight download never fails jobs.
pub fn ffmpeg_ready() -> bool {
FFMPEG_READY.load(Ordering::Relaxed)
}
pub fn ffmpeg_downloading() -> bool {
FFMPEG_DOWNLOADING.load(Ordering::Relaxed)
}
pub fn ffmpeg_failed() -> bool {
FFMPEG_FAILED.load(Ordering::Relaxed)
}
#[derive(Debug, Clone, Serialize)]
pub struct FfmpegProgressPayload {
pub phase: String,
pub downloaded_bytes: Option<u64>,
pub total_bytes: Option<u64>,
pub error: Option<String>,
}
impl FfmpegProgressPayload {
fn phase(phase: &str) -> Self {
Self {
phase: phase.to_string(),
downloaded_bytes: None,
total_bytes: None,
error: None,
}
}
}
const FFMPEG_PROGRESS_EVENT: &str = "ffmpeg-progress";
/// Provision FFmpeg in the background, streaming progress to the frontend as
/// `ffmpeg-progress` events. Idempotent: re-invoking while a download is in
/// flight is a no-op, and re-invoking after success only re-emits `done`.
pub fn spawn_ffmpeg_provision(app: AppHandle) {
// Fast path: binaries already on disk (previous run, or a manual install).
if ffmpeg_path().exists() && ffprobe_path().exists() {
FFMPEG_READY.store(true, Ordering::Relaxed);
let _ = app.emit(FFMPEG_PROGRESS_EVENT, FfmpegProgressPayload::phase("done"));
return;
}
if FFMPEG_DOWNLOADING
.compare_exchange(false, true, Ordering::SeqCst, Ordering::SeqCst)
.is_err()
{
return; // a download is already running
}
FFMPEG_FAILED.store(false, Ordering::SeqCst);
std::thread::spawn(move || {
// The Downloading callback fires very frequently; throttle emissions.
// Cell because the download callback is Fn, not FnMut.
let last_emit = std::cell::Cell::new(Instant::now() - Duration::from_secs(1));
let result = auto_download_with_progress(|event| match event {
FfmpegDownloadProgressEvent::Starting => {
log::info!("Downloading bundled FFmpeg...");
let _ = app.emit(
FFMPEG_PROGRESS_EVENT,
FfmpegProgressPayload::phase("starting"),
);
}
FfmpegDownloadProgressEvent::Downloading {
total_bytes,
downloaded_bytes,
} => {
if last_emit.get().elapsed() >= Duration::from_millis(250) {
last_emit.set(Instant::now());
let _ = app.emit(
FFMPEG_PROGRESS_EVENT,
FfmpegProgressPayload {
phase: "downloading".to_string(),
downloaded_bytes: Some(downloaded_bytes),
total_bytes: Some(total_bytes),
error: None,
},
);
}
}
FfmpegDownloadProgressEvent::UnpackingArchive => {
log::info!("Unpacking bundled FFmpeg...");
let _ = app.emit(
FFMPEG_PROGRESS_EVENT,
FfmpegProgressPayload::phase("unpacking"),
);
}
FfmpegDownloadProgressEvent::Done => {
log::info!("Bundled FFmpeg ready.");
}
});
FFMPEG_DOWNLOADING.store(false, Ordering::SeqCst);
match result {
Ok(()) => {
FFMPEG_READY.store(true, Ordering::Relaxed);
let _ = app.emit(FFMPEG_PROGRESS_EVENT, FfmpegProgressPayload::phase("done"));
}
Err(error) => {
FFMPEG_FAILED.store(true, Ordering::SeqCst);
log::error!("FFmpeg provisioning failed: {error}");
let _ = app.emit(
FFMPEG_PROGRESS_EVENT,
FfmpegProgressPayload {
phase: "error".to_string(),
downloaded_bytes: None,
total_bytes: None,
error: Some(error.to_string()),
},
);
}
}
});
}
// On Windows, GUI apps spawn subprocesses with a visible console window by default.
// CREATE_NO_WINDOW suppresses that for every ffmpeg/ffprobe invocation.
@@ -36,30 +163,6 @@ impl MediaTools {
}
}
pub fn ensure_installed() -> Result<()> {
// Skip download entirely if both binaries are already present.
if ffmpeg_path().exists() && ffprobe_path().exists() {
return Ok(());
}
auto_download_with_progress(|event| match event {
FfmpegDownloadProgressEvent::Starting => {
log::info!("Downloading bundled FFmpeg...");
}
FfmpegDownloadProgressEvent::Downloading {
total_bytes,
downloaded_bytes,
} => {
log::info!("Downloading bundled FFmpeg: {downloaded_bytes}/{total_bytes} bytes");
}
FfmpegDownloadProgressEvent::UnpackingArchive => {
log::info!("Unpacking bundled FFmpeg...");
}
FfmpegDownloadProgressEvent::Done => {
log::info!("Bundled FFmpeg ready.");
}
})
}
pub fn ffmpeg_command(&self) -> Command {
let mut cmd = Command::new(&self.ffmpeg_path);
#[cfg(target_os = "windows")]